SkyLock
Skyrim Lockpicking in Godot
- Objects drawn using geometry.
- Minor experimentation with shaders for some of the animations.
Flow
- Game randomizes an angle.
- Mouse is used as lockpick, Space Bar is used as wedge.
- Holding space bar forces the cylinder.
- Cylinder rotates more the closer it is to the solution gap.
- Lock gets damaged if forced for too long at the wrong spot.
Open Repo @ github
- In General, feel free to use as is. Shout out is appreciated.
- Would rather it had nothing to do with AI, tyvm.
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