Goids
Boids in Godot
- Actors wrap around a defined area while moving, randomly to begin with.
- Crag Raynolds' Boids algorithm visualization, with flock and predator behavior.
Heavily inspired by
- Useless Game Dev's "Just Boids" video
- Sebastian Lague's Coding Adventure
- Jorge Yanar's Boid C++ Implementation
- Daniel Shiffman Flocking Implementation @ processing.org
Leave a comment
Log in with itch.io to leave a comment.